How Logan Carter Thinks in 3D

Logan Carter has been building worlds for a long time. Long before she ever called herself a 3D generalist, she was a middle schooler clicking through simple animation software, experimenting without realizing how deeply it would stick. What started as curiosity turned into repetition. Then repetition turned into instinct. “I made over 100-ish videos from then on all the way to college,” she says. Even back then, the pull wasn’t just about animation itself. It was about the act of creating something from nothing.

Today, Logan describes a 3D generalist as someone who touches every part of the process. Modeling. Texturing. Lighting. Animation. But what she really enjoys is ownership. “What I prefer to do is to just basically take on the entire production of a type of media,” she explains. The production includes the entirety of characters, stories, and environments development. She wants to build the whole thing herself. Even though the work lives on a computer, she’s always thinking about how it could translate beyond the screen, into something tactile or cinematic.

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